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Tuesday, March 2, 2010
Review: inFamous
Developer(s) Sucker Punch Productions
Publisher(s) Sony Computer Entertainment
Platform PlayStation 3
Release date End of May 1st week of June 2009
Genre(s) Action-adventure, Third person, Open world
Mode(s) Single-player
Rating(s) ESRB: T
OFLC: M
PEGI: 16
When I got into open world super hero game like Prototype, I started to find a different approach about the theme and got me interested to play it ( the open world game again). Both games was released at the same month and year and there were hot issues of which one is better than the other.
“Haha finally! One of my game picks!” I had a good vibe on this game for so long and I can’t help expressing my joy because it has passed my expectations. Comparing it to “Prototype”, it went a hundred miles further than its rival did. But as much as possible and more importantly I will talk about inFamous and will try not to derail its rival too much. Both are relatively similar but entirely different in certain aspects. So here we go.
Presentation:
Its not that hype but it catches on overtime. The story felt more like a super-hero-mojo run in the mill. But importantly it catches up overtime and will hook you in for another run/mission. Seriously the plot is well made and it won’t bore you much combining the flow of the given missions and tasks in the game. Well balanced and well scripted so kudos to that.
Score: 9/10
Graphics:
The graphics were well crafted enough not to spot a dirt on the face. Although I could not help but notice, slight pixelized shadows but generally it’s forgivable. Environment wasn’t a disappointment at all even if its just a smaller than Prototype but to add the sewers were a different breathe of element gushes your eyes with a different stir of attraction.
Score: 8.5/10
Gameplay:
Now here’s where it got its charm the most. Open world games are crucial if the gameplay will not deliver well. Some may look like repetitive, old fashioned, or I’m-too-lazy-just-to-get-there theme from point A to point B. If these elements occur, the game will surely bore me head on. Fortunately, inFamous (surprisingly) did not let me fell into that trap and with the given flow of cut scenes and game missions; I got impressed on every bit of the detail. If someone asked me about Prototype side, the gameplay was good but the plot wasn’t strong enough to cover up its boring repetitive missions and its little overrated skills which in fact…come to think of it felt like a 1 2 3 combo “repeat just do this and that and you’ll have it done till the game is over”. But I have got to hand it to Prototype’s leveling up system where there’s more abilities than inFamous. When I said about the “1 2 3 combo”, I mean in inFamous has a challenging approach to it. AI are smart most of the times and you will feel like you have to approach them in a different angle, with the help of climbing skills (which reminds me of Assasin’s Creed by the way) it gave a humble approach that you can’t get there as easy as you think but not as hard enough no to try. Roaming the island wasn’t boring as I expected it and side missions wasn’t a hassle to do (I skipped so many side missions on Prototype because of the hefty locations and repetitiveness). Not to mention that the climbing looked so awesome like hanging on a ledge while firing electric bolts at the enemies was so cool. Leveling system though felt like a “meh” to me with limited skills. In order to get that skill you have to measure your rank either good or evil (Karma system) that leads to play this game 2 times. Hats off for this one, I’m having the time of my life here so Sucker Punch Productions you have my respect and will look forward for future releases.
Score: 9.5/10
Audio:
Honestly, I didn’t liked the protagonist’s voice and the gun fire sounded (again) like a 32 bit game. However, the sounds and acting were pretty solid. In addition, the OST music was engaging enough whenever you encounter enemies so salute to that again.
Score: 8.5/10
Overall:
An Open world game that has so many charms in almost every angle.
This game is solid to the end. A game such as this and an exclusive for PS3 sure made Sony happy and more importantly to the consumers. The company who made this game didn’t had much releases but when I saw this one. I felt sad that I didn’t tried their previous games “Sly series on PS2”. Surely, this one of Sony’s gem and a must buy. So go buy it guys! it’s cheaper now in the market even if you try to get 2nd hands its still worth the money. or even better... try the demo like i did before buying this gem baby.
Score 9.5/10
Pro(s)
Humble environment for a great gameplay
Engaging plot
Not boring (surprisingly)
Cool looking climbing and roaming skills
Grinding skills are awesome specially grinding on train tracks
Some missions can be surprising the least you expect it.
Con(s)
There could have been more skills
There were only two types of minions in the city
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