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Tuesday, February 16, 2010

Review: Mirror’s Edge





Developer(s) EA Digital Illusions CE

Publisher(s) Electronic Arts

Engine
Unreal Engine 3

Platform Microsoft Windows, PlayStation 3, Xbox 360 (reviewing on Xbox 360)

Release date PlayStation 3, Xbox 360
November 2008

Genre(s)
First Person, Action-adventure

Mode(s) Single-player

Rating(s)


ESRB: T
OFLC: M
PEGI: 16+
USK 16

Here’s a game that I never heard of from most of my friends. The funny thing here is whenever I listen 2 or 3 of its OST I started to say “I miss Faith”. There’s something special about this game that never fails to remind me. Maybe after I review this you guys will get what I’m trying to say. I’ll sum them all up at my conclusion so here we go:

Presentation:
The environments are full in rich colors that gave the city a relaxing feeling to it. Not to mention the music wasn’t too lousy or too boring but just at the right tempo to any given situations and segments. Although I don’t get much of the transition between in game mode and cut scenes which were 2-D, a lot of people complained on that category but I don’t have the definitive reason to complain about. In the end, it delivered a new fresh air and a different good feeling on the other side.
Score: 8.5/10

Graphics:
It wasn’t a top of the line graphics but has so many rich colors of the character’s surroundings. Those colorful obstacles really help to identify your tracks on what to do and where to go.
Score: 8/10

Gameplay:
Generally its an FPS, but for me it’s an FPS minus. Like any typical FPS, this one has its conditions. You play as a Runner and mostly you run and the game is design not to use guns too much. Well if you’d like to shoot minions its your choice but the downside is that it will only slow your phase down. Taking down enemies by disarming and hitting them is a go. You basically run (duh), jump from one buildings and obstacles to another but much faster than Lara Croft’s
Tomb Raider. In addition, it’s a trail and error game, whenever you fail from your attempts you will restart to the last checkpoint and make it right. For those who has trouble playing FPS should better not play this one because you’ll definitely get motion sickness. Time trials are addicting just to beat your own or other online peoples'best time. They could have done more like multiplayer mode like passing documents to another friend or racing against each other to the finish line. But hopefully will open some possibilities in the future.
Score: 9/10

Audio:
Yeah the music as I said before is precise. The sound effects were not bad even though the gunfire sounded like a 32-bit game and the voice acting was okay but not as engaging.
Score: 7.0/10

Overall:
“A breath of fresh air, free your mind and fly as you run freely by living in the edge” haha I feel so light whenever I play this game and its where I got my motto “Edge of Faith, with love and respect”. No matter how long it has been for me with this game. It doesn’t fail to make me miss it from time to time. Many praised this game and I am one of them, I just hope that when the sequel comes down, online multiplayer will go extra mile if they include it.
Score 8/10

Pro(s)
A different feeling.
Original gameplay.
Calm environments at most.
Addicting time trial modes.

Con(s)
Trial and error.
Sometimes you get stuck on a puzzling place for a bit long.
No multiplayer features.

Happy Gaming!

~Mookie-Mookie~

Saturday, February 13, 2010

PS3 Wireless Keypad vs. Xbox 360 Messenger kit











Last Thursday I bought both accessories for my consoles. I had the chance to explore the experience on handling them and it gave a different feeling.

Not that they’re really at war but rather to identify the use and feeling of both devices.

I’m a sucker in gaming and since I don’t use them only on playing games. I also use them to communicate people and browsing their sections that requires inputting texts sometimes.

So lets compare the difference:

The look:

I have to go for
PS3s’ that has a sleek look and color while Xbox 360s’ looked like a generic and dated design. PS3s’ pad has a slot to recharge while connected to controller has an odd look but seemingly forgivable while Xboxs’ has a slot to plug in its microphone.

The use:

For both, its actually for sending text messages but both has its difference. On Xboxs’ it includes mic while PS3 dose not have mic included and can be bought separately as it called “Bluetooth headset”. A downer for PS3 as it force consumers to buy a separate head set unlike Xboxs’ messenger kit that includes another head set.

The feel:

Now this is the tricky part. I have to start with PS3, it feels softer but the buttons were smaller and it’s a bit hard to reach my fingers by reaching from controller to the keypad. While on 360 I didn’t had any difficulties shifting from controller to the keypad and buttons were bigger enough to feel that you were really pressing those pads.

Final verdict:

Basically it was style vs. comfort use and comfort is really important to me while I’m typing those pads. It really helps whenever you’re on a mission pausing a few seconds to type something to your playmates without losing your grip. Perhaps maybe if Sony could have design it on the lower than the upper side it might work.

How about it guys? What’s your say?

~Mookie-Mookie~

Saturday, February 6, 2010

Dead Space will have Modern Warfare 2 action (as per EA)

Link: http://xbox360.ign.com/articles/106/1067171p1.html

When I first heard of this news I got curious of why shifting it from “survival horror” to “action horror”. As I read the article I was shunt down in the dumps. But we’ll see about it soon.

Guys what’s your say?

~Mookie Mookie~