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Tuesday, March 2, 2010

Review: inFamous



Developer(s) ‎         Sucker Punch Productions
 Publisher(s) ‎          Sony Computer Entertainment


‎ ‎Platform ‎               PlayStation 3‎


Release date ‎ ‎ ‎     End of May 1st week of June 2009‎


‎ ‎Genre(s) ‎               Action-adventure, Third person, Open world


Mode(s) ‎              Single-player ‎


Rating(s) ‎               ESRB: T


                             OFLC: M


                             PEGI: 16‎






When I got into open world super hero game like Prototype, I started to find a ‎different approach about the theme and got me interested to play it ( the open world game again). Both ‎games was released at the same month and year and there were hot issues of ‎which one is better than the other.‎


‎“Haha finally! One of my game picks!” I had a good vibe on this game for so long ‎and I can’t help expressing my joy because it has passed my expectations. ‎Comparing it to “Prototype”, it went a hundred miles further than its rival did. But ‎as much as possible and more importantly I will talk about inFamous and will try ‎not to derail its rival too much. Both are relatively similar but entirely different in ‎certain aspects. So here we go.‎


Presentation:‎


Its not that hype but it catches on overtime. The story felt more like a super-hero-‎mojo run in the mill. But importantly it catches up overtime and will hook you in ‎for another run/mission. Seriously the plot is well made and it won’t bore you ‎much combining the flow of the given missions and tasks in the game. Well ‎balanced and well scripted so kudos to that.‎


Score:‎ ‎ ‎ ‎9/10‎

Graphics:‎


The graphics were well crafted enough not to spot a dirt on the face. Although I ‎could not help but notice, slight pixelized shadows but generally it’s forgivable. ‎Environment wasn’t a disappointment at all even if its just a smaller than ‎Prototype but to add the sewers were a different breathe of element gushes your ‎eyes with a different stir of attraction. ‎


Score:‎ ‎ ‎ ‎8.5/10‎



Gameplay:‎


Now here’s where it got its charm the most. Open world games are crucial if the ‎gameplay will not deliver well. Some may look like repetitive, old fashioned, or ‎I’m-too-lazy-just-to-get-there theme from point A to point B. If these elements ‎occur, the game will surely bore me head on. Fortunately, inFamous ‎‎(surprisingly) did not let me fell into that trap and with the given flow of cut scenes ‎and game missions; I got impressed on every bit of the detail. If someone asked ‎me about Prototype side, the gameplay was good but the plot wasn’t strong ‎enough to cover up its boring repetitive missions and its little overrated skills ‎which in fact…come to think of it felt like a 1 2 3 combo “repeat just do this and ‎that and you’ll have it done till the game is over”. But I have got to hand it to ‎Prototype’s leveling up system where there’s more abilities than inFamous. ‎When I said about the “1 2 3 combo”, I mean in inFamous has a challenging ‎approach to it. AI are smart most of the times and you will feel like you have to ‎approach them in a different angle, with the help of climbing skills (which reminds ‎me of Assasin’s Creed by the way) it gave a humble approach that you can’t get ‎there as easy as you think but not as hard enough no to try. Roaming the island ‎wasn’t boring as I expected it and side missions wasn’t a hassle to do (I skipped ‎so many side missions on Prototype because of the hefty locations and ‎repetitiveness). Not to mention that the climbing looked so awesome like hanging ‎on a ledge while firing electric bolts at the enemies was so cool. Leveling system ‎though felt like a “meh” to me with limited skills. In order to get that skill you have ‎to measure your rank either good or evil (Karma system) that leads to play this ‎game 2 times. Hats off for this one, I’m having the time of my life here so Sucker ‎Punch Productions you have my respect and will look forward for future releases.‎


Score:‎ ‎9.5/10‎



Audio:‎


Honestly, I didn’t liked the protagonist’s voice and the gun fire sounded (again) ‎like a 32 bit game. However, the sounds and acting were pretty solid. In addition, ‎the OST music was engaging enough whenever you encounter enemies so ‎salute to that again.‎


Score:‎ ‎8.5/10‎




Overall:‎

An Open world game that has so many charms in almost every angle.‎

This game is solid to the end. A game such as this and an exclusive for PS3 sure ‎made Sony happy and more importantly to the consumers. The company who ‎made this game didn’t had much releases but when I saw this one. I felt sad that ‎I didn’t tried their previous games “Sly series on PS2”. Surely, this one of Sony’s ‎gem and a must buy. So go buy it guys! it’s cheaper now in the market even if ‎you try to get 2nd hands its still worth the money.‎ or even better... try the demo like i did before buying this gem baby.


Score ‎ ‎9.5/10‎




Pro(s)‎


Humble environment for a great gameplay


Engaging plot


Not boring (surprisingly)‎


Cool looking climbing and roaming skills


Grinding skills are awesome specially grinding on train tracks

Some missions can be surprising the least you expect it. ‎



Con(s)‎


There could have been more skills


There were only two types of minions in the city


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