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Wednesday, March 3, 2010

Review: Prototype

Developer(s)Radical Entertainment


‎‎Engine ‎ Titanium

Platform ‎ Microsoft Windows, PlayStation 3, Xbox 360 (reviewing on Xbox 360)‎

Release date ‎ PlayStation 3, Xbox 360 ‎

June 2009‎

‎‎Genre(s)Action-adventure, Third person, Open world

Mode(s) ‎ Single-player ‎

Rating(s) ‎ ESRB: M

               OFLC: MA 15+‎

               PEGI: 18+‎

Personally, I am not a big fan of open-world game. I do have standards of game ‎selection and this genre isn’t my cup of tea until I hear about this game and the ‎other one which I will make a review very soon once I tasted enough fleva for the ‎feva of “inFamous”. This gave me game me a different feel of open world game ‎since it’s gory, bloody and a mind-blowing moves of the character. Like from a ‎well known similar game (grand theft auto) missions scattered throughout the ‎area and at some point will give you choice weather you’ll be a hero or a badass ‎mother “beep!”. Excuse my French… but this little man’s abilities makes him an ‎upside down (not to mention crazy) protagonist. Who would think that you can ‎travel so fast, glide, crazy melee attacks and disguising other’s flesh and clothes ‎for some stealthy missions? Sound cool and made me think that this will be a ‎one bad ass game of the year (2009). Who am I kidding? Lets just review this ‎one and find out if it can live up to most of the gamer’s expectations.‎


It’s bloody, its gory, and engaging just to know what the heck is going on around ‎the guy and what made him into a biological killer. However, the presentation ‎was killed by another factor of the game that dramatically deprive from our high ‎expectations. Although storyline is ranged from nice-to-good but not grown ‎breaking as other good games that came at the same year so its safe on this ‎part.‎

Score:‎ ‎ ‎ ‎8.5/10‎


Surprisingly, it looked more like a high-end PS2 graphics, but I do salute the fast ‎phased actions it has although I really wish that they worked more on it than ‎releasing it on time. ‎

Score:‎ ‎ ‎ ‎8/10‎


This hurts my nuts so bad, after I invested hours of gameplay I finally gave one ‎word description of the game. “Repetitive” as simple as that. Sure its cool running ‎around the place and strike a pose with your small-but-terrible maneuvers but ‎hey, it gets too boring and it warns me off so fast not to mention the feeling that ‎you’ll be doing something similar missions that makes me say like “urgh! Again? ‎Didn’t I just did something similar before?”. Leveling up is one good thing with so ‎many choices to make but it gave a crack to me when I discovered that you’ll just ‎repeat the same “1 2 3 combo” over and over to the enemies till they’re down or ‎even till you end the game. The least thing that keeps the game alive is the story. ‎Whenever you consume a certain person or an enemy, you’ll discover a short ‎clips of their memories that will lead you to solve the mysteries but really, you’ll ‎get that “repetitive” feeling sooner than later. ‎

Score:‎ ‎7.5/10‎


At most times of the game, the voice acting was well delivered and effects were ‎okay. The voice acting and effect during animation was impressive enough to ‎capture your attention to know more about the plot. So the audio was good-to-‎great but not enough to cover up their gamepaly flops. ‎

Score:‎ ‎8.5/10‎


Repetitive is the word of this game. It looks and feels badass but they failed to ‎keep your motivation at the high level by giving you same old missions and same ‎old killing combos over and over again. This game is for rent/borrowing and not ‎for keeps. Not enough power to dominate GTA for sure but I do hope that ‎whenever or if they ever make another one I would not mind to have it another ‎look. ‎

Score ‎ ‎8/10‎


Badass killing moves, abilities and insane roaming ability

Interesting storyline

Bloody and gory

Nice stealth mission

‎ ‎


Repetitive will bore you

So many similar missions

So many good abilities but the killing procedures are down to repetitive‎

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