Developer(s) EA Redwood Shores
Publisher(s) Electronic Arts
Engine Godfather game engine
Platform Microsoft Windows, PlayStation 3, Xbox 360 (reviewing on Xbox 360)
Release date October 2008
Genre(s) Survival Horror, Third Person Shooting (TPS)
Rating(s) BBFC: 18
Wow! A brand new year and a brand new decade to start. I have been away from my blog for a little too long. Luckily, I took my time heading back to my old purchased games from last year (not to mention I haven’t finished them most so I had to head back). But even at the final day of 2009 (after watching Dead Space: Downfall) I went out and bought me two old games Dead Space and Gears of War. I know it’s a little late but I had to buy them both for a good price and all thanks to Mr. Habib at Eagle Software in Shola Mall. “So in 2010 I am officially open to horror games and movies”
Survival horror game isn’t new for us. Two well known titles were Resident Evil and Silent Hill and both franchise made a name and kept their diehard fans happy and satisfied (well at least most of them if not). Moreover, up until now both franchises are still making new titles. In 2008, a new title was release from an unexpected company and that was EA (Electronic Arts). As far as I noticed from that year, EA released two interesting titles that I have never seen before from them (the other one was Mirror’s Edge but that’s a different story).
But since this is another review article, I mind as well talk about it so here we go…
Before the release, EA launched Comics and a site specialized for the game. A very intriguing and moving presentation that left me puzzled with “oh s@#t!” or “WTH is going on?” moments. When I finally got a hold of the game, I had to say that it wasn’t bad but could have been better (harsh am I not?). Surely, I salute the sounds and surprising attacks of the uglies but the run-in-the-mill plot and missions deprived the thrill a bit and left me bored by doing almost the same old tasks over and over. Environment was very well crafted and original for a repulsive horror-in-space piece.
Before the release, EA launched Comics and a site specialized for the game. A very intriguing and moving presentation that left me puzzled with “oh s@#t!” or “WTH is going on?” moments.
New things caught my attention like activating the menus, I’m used to take my time browsing the menus. For me it’s the same as pausing the game. But DS develop something which is browsing them without pausing. Pretty neat and challenging at the same time, so whenever I brows I have to make sure to do it in a safe place or fast (like healing). In weapons, there are no best weapons in the game. Each of them is useful in certain situations, so it matters depending on how you use and upgrade them. Not much puzzles to solve though but the zero gravity gameply was fun leap from one place to the other and also short space battles…you can’t seem to hear them scram in space (I guess they borrowed the theory of the saying “in space, no one can hear you scream”). Controls were responsive (compared from another TPS I tried “Ghost Recon: Advance Warefare 2 which was horrible). The theme isn’t new but the concept was a little different yet stirs a different direction.
Well, they’re limited and easy get acquainted though well phased voice acting is well delivered.
This is something new to me. Gameplay hour was worth its price. Just like RE and Silent Hill franchise, I would like to have a new franchise like Dead Space to include on the list.
Character and the environments is well delivered.
Sounds really made a great horror feeling.
Weapons and its features are interesting (I wonder if they cane make a multiplayer battle using these weapons in the future…cool!!).
Zero-G is fun.
Missions tend to get a little repetitive in an odd way.
Not as innovative in plot-making and storytelling as I hoped for.
Good Hunting Guys!